'Til Kingdom Come



Religions

Name Alignment Domains Favored Weapon
Christianity Lawful Good Healing, Protection, Law, Good Lance
Islam Lawful Neutral Strength, Law, War Sword
Hinduism Neutral Good Luck, Good, Travel Mace
Confucianism Lawful Good Protection, Healing, Law, Good Sling
Taoism Neutral Good Healing, Trickery, Magic, Good Sickle
Buddhism Neutral Good Knowledge, Travel, Good Net
Sikhism Neutral None Sword
Judaism Lawful Good Protection, Magic, Law, Good Sword
Jainism Neutral Earth, Fire, Water, Air Bow
Shinto Neutral Sun, Magic, Animal, Plant Kama
Zoroastrianism Neutral Plant, Animal, Sun, Fire Mace
Boccob (Magic) Neutral Knowledge, Magic, Trickery Quarterstaff
Corellon Larethian (Elves) Chaotic Good Chaos, Good, Protection, War Longsword
Ehlonna (Woodlands) Neutral Good Animal, Good, Plant, Sun Longbow
Erythnul (Slaughter) Chaotic Evil Chaos, Evil, Trickery, War Morningstar
Fharlanghn (Roads) Neutral Luck, Protection, Travel Quarterstaff
Garl Glittergold (Gnomes) Neutral Good Good, Protection, Trickery Battle Axe
Gruumsh (Orcs) Chaotic Evil Chaos, Evil, Strength, War Spear
Heireoneus (Valor) Lawful Good Good, Law, War Longsword
Hextor (Tyranny) Lawful Evil Destruction, Evil, Law, War Flail
Kord (Strength) Chaotic Good Chaos, Good, Luck, Strength Greatsword
Moradin (Dwarves) Lawful Good Earth, Good, Law, Protection Warhammer
Nerull (Death) Neutral Evil Death, Evil, Trickery None
Obad-Hai (Nature) Neutral Air, Animal, Earth, Fire, Plant, Water Warhammer
Olidammara (Rogues) Chaotic Neutral Chaos, Luck, Trickery Rapier
Pelor (Sun) Neutral Good Good, Healing, Strength, Sun Mace
St. Cuthbert (Retribution) Chaotic Neutral Chaos, Destruction, Protection, Strength Mace
Vecna (Secrets) Neutral Evil Evil, Knowledge, Magic Dagger
Wee Jas (Death/Magic) Lawful Neutral Death, Law, Magic Dagger
Yondalla (Halflings) Lawful Good Good, Law, Protection Short Sword


These are the major religions in the game world of Erathese. Note that both modern religions and D&D religions exist to make everybody happy. Religion will be a major influence to characters and will be heavily used in the plot.